DEEP DIVE · Call of Duty
Call of Duty: Black Ops Zombies Recompiled
Treyarch's 2010 Zombies mode, running in a browser tab: ten maps, no download, solo only.
// DECOMPILED · RECOMPILED · REIMPLEMENTED
Someone takes a game apart, rebuilds it from the binary, and ships it as a link. This index tracks those rebuilds: what each one is, what it needs from you, whether the link still works, and who made it. From Halo and Black Ops Zombies in a tab to PS3 and Xbox 360 recomp projects.
DEEP DIVE · Call of Duty
Treyarch's 2010 Zombies mode, running in a browser tab: ten maps, no download, solo only.
DEEP DIVE · Halo
A native Windows launcher that runs Halo 3 multiplayer from your Steam copy, with dedicated servers and up to 128 players.
Counter-Strike: Source Bunnyhop (bunnyhop.lol)Counter-Strike · Source SDK 2013 player movement compiled to WebAssembly
PC
INSTANT
PLAY
Command & Conquer: Generals Zero HourCommand & Conquer · EA's source release compiled to WebAssembly + WebGPU (GeneralsX Web)
PC
OWN FILES
PLAY
Command & Conquer: Red Alert 2Command & Conquer · Browser recreation of the Red Alert 2 engine (Chrono Divide)
PC
UNKNOWN
PLAY
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Fans take a finished game apart, work out how it runs, and rebuild it so it works somewhere new, like a browser tab. Some projects start from the original program and recover its code (decompiling), some translate it into code that modern machines can build (recompiling), and some write a fresh engine that reads the original game files. The result is a version that opens from a link, with nothing to install.
The list shows where to play each one, what it needs from you (often game files from your own copy), whether it has multiplayer, who built it, and whether the link still works.
Games are protected by copyright, and so are their code, art, music and characters. Taking a game apart and rebuilding it can copy protected code, and putting the result online may infringe even when the port ships no game files. Projects that include or stream a game’s assets, or that rebuild a current commercial game, carry the most risk. Ports that need your own copy of the game, or that use an engine its owner released as open source, are on firmer ground, but the game’s data still belongs to its owners. How reverse engineering is treated differs between countries, and much of it has not been tested in court.