RECOMPILEDGAMES INDEX · REBUILT FOR THE WEB · UPDATED 2026-10-24

Formula One · Static recompilation (PS2 to WebAssembly)

Formula One 06 Recompiled

The 2006 Formula One season on PS2, recompiled to WebAssembly and streamed to the browser, with online split screen.

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Play in browser

Formula One 06 recompiled: screenshot of the original game in play
Screenshot of the original game.
Quick answer

Open f12006.online in Chrome or Edge and press Play; the PS2 game loads with no install, and the first run asks you to create a driver profile. It is built on the PS2 Web Recomp static recompiler, but the site streams the whole game disc itself. A quick race and online split screen with two browsers are tested.

The original game

The official game of the early 2006 Formula One season, with the new three-session knockout qualifying, V8 engine sounds and a career that starts at Super Aguri, Toro Rosso or Midland. It also has a damage model, a formation lap and unlockable classic cars. The PS2 version scores 66 on Metacritic and the PSP version 71. The source does not give sales figures.

Not credited on the source page. Formula One 06 on Wikipedia

The browser version

The page, titled "F1 06 Web Online", names @Slayoner on X as the creator and gives no real name. It calls itself an independent project "inspired by" PES 6 Web Online by OptiProjects, and credits its web engine to PS2 Web Recomp by snuri00, released under the MIT licence (the licence file on the site names Samir Nuri). Its rights page says it is an unofficial community project with no licence or permission from the rights holders, and that the game will be taken down if a rights holder asks. The site shows third-party ads.

PS2 Web Recomp is a static recompiler. Its README says the game's Emotion Engine machine code is translated ahead of time into C++ and compiled to WebAssembly, so the main CPU is never interpreted, while the rest of the console is emulated by a runtime that draws with WebGPU. The PS2's sound and I/O processor runs the game's own modules on an interpreter. The repository was created on 8 October 2026; its README names Gran Turismo 4 and God of War II as the games brought up so far and does not mention F1 06.

The repository says it includes no game data and that the player brings a disc image of a game they own; it also says the generated code belongs to the game's owners and should not be published. This site takes a different approach: its /api/game endpoint returns a full disc image of about 4.4 GB, served from the site itself in 256 KB pieces over HTTP, so the whole game disc is streamed to every visitor with nothing to supply.

The page says this is the European version, with Spanish. On first run the game asks for a driver profile: change nationality, face and helmet with the D-pad, go down to CREATE and accept saving it to the memory card. Tested, according to the page: a quick race at Silverstone in cockpit view. It needs an up-to-date Chrome or Edge with WebGPU on a PC; phones get touch controls if the browser supports WebGPU and WebAssembly. Progress is saved to a virtual memory card in the browser that can be downloaded or imported as a .ps2 file.

Online play uses private rooms with a shareable code, a "find opponent" matchmaking button, a public chat, a private chat per room and a daily and weekly board of online wins. The room creator is player 1, creates or loads a profile and picks SPLIT SCREEN; each player presses READY and drives their own car on a split screen. Rooms take two players and are labelled experimental. Unlike the other games on the same network, the page states that SPLIT SCREEN was tested online with two browsers, each player driving with their own controller.

MethodStatic recompilation of the EE code to WebAssembly (PS2 Web Recomp)
Rest of the consoleEmulated by the runtime; I/O processor on an interpreter; WebGPU renderer
Game dataFull European disc image (about 4.4 GB) streamed from the site
BrowserUp-to-date Chrome or Edge with WebGPU; touch controls on phones if the browser has WebGPU
Controls and savesKeyboard (remappable), USB or Bluetooth gamepad; virtual memory card exportable as .ps2 (PCSX2 format)
MultiplayerPrivate rooms with a code, matchmaking, chat; 2 per room. SPLIT SCREEN tested online with two browsers
Engine sourcegithub.com/snuri00/ps2-web-recomp (MIT); the site build itself is not published

How to play it

  1. Open f12006.online in an up-to-date Chrome or Edge on a PC and press Play.
  2. Click inside the game picture, then press a button on your gamepad or use the keyboard (keys can be changed in the controls panel).
  3. On first run, create a driver profile (nationality, face, helmet, then CREATE) and save it to the memory card.
  4. For online, press "Jugar online", create a private room and share the code; the creator picks SPLIT SCREEN and both press READY.

Links

Source code

Questions

Can you play F1 06 in a browser?

Yes. Open the page in an up-to-date Chrome or Edge on a PC, press Play and it loads with no install or account. A gamepad is recommended; the keyboard also works.

Do I need my own copy of F1 06?

No. The site streams a full disc image (about 4.4 GB) itself. The PS2 Web Recomp repository it is built on asks users to bring a disc of a game they own; this site does not.

Is it recompiled or emulated?

Both, in part. The main CPU code is statically recompiled to WebAssembly by PS2 Web Recomp; the rest of the console (graphics, sound, I/O processor) is emulated by its runtime.

Can you race a friend online?

Yes. Create a private room and share the code; the creator picks SPLIT SCREEN and each player drives their own car. The page says this was tested with two browsers.

Is it official?

No. The page calls it an unofficial fan project, not affiliated with Sony Interactive Entertainment or the Formula One Group, and says it has no licence from the rights holders.

Sources and coverage

Details checked 2026-10-24. Fan projects change fast; check the project page for the latest.