Open ssx3.online in Chrome or Edge and press Play; the PS2 game loads with no install. It is built on the PS2 Web Recomp static recompiler, but the site streams the whole game disc itself. A Single Event race is tested; Multi Play online is not.
The original game
The third SSX game joins all of its courses into one open mountain with three peaks that can be ridden freely. The PS2 version holds a Metacritic score of 93 and won the AIAS award for console action sports game of the year. It sold 750,000 copies on PS2 in the US by July 2006, and its PS2 online mode has been shut down.
Producer Larry LaPierre; programmer Mike Rayner; artists Geoff Coates, Henry LaBounta and Ian Lloyd. SSX 3 on Wikipedia
The browser version
The page, titled "SSX 3 Web Online", names @Slayoner on X as the creator and gives no real name. It calls itself an independent project "inspired by" PES 6 Web Online by OptiProjects, and credits its web engine to PS2 Web Recomp by snuri00, released under the MIT licence (the licence file on the site names Samir Nuri). Its rights page says it is an unofficial community project with no licence or permission from the rights holders, and that the game will be taken down if a rights holder asks. The site shows third-party ads.
PS2 Web Recomp is a static recompiler. Its README says the game's Emotion Engine machine code is translated ahead of time into C++ and compiled to WebAssembly, so the main CPU is never interpreted, while the rest of the console is emulated by a runtime that draws with WebGPU. The PS2's sound and I/O processor runs the game's own modules on an interpreter. The repository was created on 8 October 2026; its README names Gran Turismo 4 and God of War II as the games brought up so far and does not mention SSX 3.
The repository says it includes no game data and that the player brings a disc image of a game they own; it also says the generated code belongs to the game's owners and should not be published. This site takes a different approach: its /api/game endpoint returns a full disc image of about 3.3 GB, served from the site itself in 256 KB pieces over HTTP, so the whole game disc is streamed to every visitor with nothing to supply.
The page says this is the European version. Tested, according to the page: the menus, rider choice and a Single Event race (Snow Jam, Peak 1). It needs an up-to-date Chrome or Edge with WebGPU on a PC; phones get touch controls if the browser supports WebGPU and WebAssembly. Progress is saved to a virtual memory card in the browser that can be downloaded or imported as a .ps2 file.
Online play uses private rooms with a shareable code, a "find opponent" matchmaking button, a public chat, a private chat per room and a daily and weekly board of online wins. Each PC runs its own copy of the game and the server relays the controls every frame; the room creator is player 1 and picks MULTI PLAY. Rooms take two players and are labelled experimental. The page states that Multi Play has not yet been tested online.
| Method | Static recompilation of the EE code to WebAssembly (PS2 Web Recomp) |
|---|---|
| Rest of the console | Emulated by the runtime; I/O processor on an interpreter; WebGPU renderer |
| Game data | Full European disc image (about 3.3 GB) streamed from the site |
| Browser | Up-to-date Chrome or Edge with WebGPU; touch controls on phones if the browser has WebGPU |
| Controls and saves | Keyboard (remappable), USB or Bluetooth gamepad; virtual memory card exportable as .ps2 (PCSX2 format) |
| Multiplayer | Private rooms with a code, matchmaking, chat; inputs relayed every frame; 2 per room. Multi Play untested online |
| Engine source | github.com/snuri00/ps2-web-recomp (MIT); the site build itself is not published |
How to play it
- Open ssx3.online in an up-to-date Chrome or Edge on a PC and press Play.
- Click inside the game picture, then press a button on your gamepad or use the keyboard (keys can be changed in the controls panel).
- Choose a mode and a rider. For online, create a private room and share the code; the creator chooses MULTI PLAY.
Links
Source code
Questions
Can you play SSX 3 in a browser?
Yes. Open the page in an up-to-date Chrome or Edge on a PC, press Play and it loads with no install or account. A gamepad is recommended; the keyboard also works.
Do I need my own copy of SSX 3?
No. The site streams a full disc image (about 3.3 GB) itself. The PS2 Web Recomp repository it is built on asks users to bring a disc of a game they own; this site does not.
Is it recompiled or emulated?
Both, in part. The main CPU code is statically recompiled to WebAssembly by PS2 Web Recomp; the rest of the console (graphics, sound, I/O processor) is emulated by its runtime.
Does SSX 3 work online?
The site has private rooms, matchmaking and chat, but the page says Multi Play has not yet been tested online.
Is it official?
No. The page calls it an unofficial fan project, not affiliated with Electronic Arts, and says it has no licence from the rights holders.
Sources and coverage
- SSX 3 Web Online (Spanish main page)
- SSX 3 Web Online (English page)
- SSX 3 Web Online: copyright and rights page
- SSX 3 Web Online: game file API (/api/game)
- SSX 3 Web Online: online player API (/api/online)
- PS2 Web Recomp on GitHub (snuri00)
- SSX 3 on Wikipedia
Details checked 2026-10-24. Fan projects change fast; check the project page for the latest.
