An open-source toolkit and runtime for statically recompiling PlayStation 3 games into native PC programs. Instead of emulating the PS3 like RPCS3, it translates the game ahead of time into C and C++ that a normal compiler builds. By its own status table (v0.13.0, October 2026), a recompiled game runs on Windows only; macOS and Linux build the runtime but cannot yet run a game. MIT licence. You supply your own PS3 game files.
Source and tools
Coverage
Deep dive in progress
This page is a short entry. The full write-up (original game, who built the port, how to play, creators and sources) comes next.
You will need game files from a copy you own. The engine is open source. Not legal advice. Never run a launcher or download from a page you do not trust.